Secrets of Mystara
Remmy
Description:
str.10
int.11 (+ 2 proficiencies)
wis.9
dex.16 (+ 2 to hit missile, AC – 2)
con.13 (+ 1 hp per level)
cha.4 (-2 on reactions)
rank: 5 (Cut purse)
XP. 19.545 needs 20.000
HP= 31 (6 + 6 + 6 + 6 + 7 + )
AC= 3 (7 if unaware)
Leather Armor, Shield + 1
May lower to -1 or 1 with Tumbling.
Current gear carried is 71.9 pounds; move 30
At 80 pounds will drop to Move 20 and can’t Tumble
*skills: (3 + 2 + 1 (4th) = 6, Next at 8th)
Darokite, Spoken (free)
Common, spoken (1)
Ventriloquism (1) int. – 2 = 9
Tumbling (1) dex = 15
Animal training (1) Wis = 9
Forgery (1) Dex-1 = 15
Blind-shooting (1) Dex = 16
Tumbling: Tumbling may only be done at light encumbrance or less (Move 30 or 40). A successful tumbling check means no damage is taken from falls of up to 10 feet, and half damage is taken from falls of up to 60 feet. If Remmy wishes to evade attacks by tumbling (and this is his action for the round), he is at -4 AC against weapons and -2 against unarmed blows for any attacks that come AFTER his initiative.
Thief Abilities (at fifth / sixth level)
Open Locks 25/30% (15+5+0+5+0+5)
Find Traps 45/57% (10+5+10+10+10+12)
Remove Traps 20/30% (10+0+5+5+0+10)
Climb Walls 87/92% (87+0+0+0+0+5)
Move Silently 40/45% (20+5+5+0+10+5)
Hide in Shadows 40/45% (10+10+5+5+10+5)
Pick Pockets 41/51% (20+10+5+5+1+10)
Hear Noise 35/40% (30+0+5+0+0+5)
Backstab: When Remmy hits an opponent who is unaware of his presence, he may triple damage done.
Saving Throws
DRP 12
MW 13
PTTS 11
DB 14
RSS 13/12
Attack rolls (5th; at 6th, all drop 1)
9 8
8 9
7 10
6 11
5 12
4 13
3 14
2 15
1 16
0 17
Weapon Proficiencies (2 + 1 (4th) = 3; next at 8th)
Dagger (hand-held) (1) – Basic
Blowgun (2) – Skilled (gives increased range, harder save)
15 / 20 / 30, save vs. poison at -1.
All other weapons are at -3 to hit.
equipment:
leather armor
Weapons
darts x4 (d3)
dagger
magic dagger + 1 (d4+1)
scourge (d4)
blow gun
needles x8 (ammo of blow gun) (damage 1 point plus poison)
potion of healing
boots, robe
backpack
thief’s picks
hemp rope
grappling hook
flint and steel
glass bottle
empty flask
scroll tube – cursed scroll
Treasure, On Person
54 gold coins
bird mask (p.7)
necklace (page 13)
candle holders X 2 (pg.9)
bowl (pg.9)
holy symbol (pg.9)
wooden snakes holy symbol(pg. 17)
4 gems p. 18
1 gem p6
war dog (shadowfang) (left at home for this caravan trip.)
Bio:
remmy was born in silenica were his perants ran a tavern however when he was only five the tavern caught fire. In the fire his perants died and his face was burned leaveing him scared and hideous. He would have died but a brave young man saved him. But he was now on the streets and everyone hated him because of his horrible face, so he turned to a life of crime and joined the Thieve’s Guild. He has been used as a scout, pickpocket and minor burglar. His first big assignment came when a foreign, non-Guild thief came to town. This man was caught by the Guild and ordered to leave town on the next caravan. Remmy was assigned to shadow him and make sure he left. Both of them were disguised as caravan guards. On their way to Ylaruam City, the caravan was hit by a massive sandstorm…